Unity Test : VRC World TEST load error

could not load world because it didn't exist
UnityEngine.Debug:LogErrorFormat(String, Object[]

--------

PipelineManager[] pms = (PipelineManager[])VRC.Tools.FindSceneObjectsOfTypeAll<PipelineManager>();
        if (pms.Length == 1)
        {
            if (!string.IsNullOrEmpty(pms[0].blueprintId))
            {
                if (scene.apiWorld == null)
                {
                    ApiWorld world = API.FromCacheOrNew<ApiWorld>(pms[0].blueprintId);
                    world.Fetch(null, null,
                        (c) => scene.apiWorld = c.Model as ApiWorld,
                        (c) =>
                        {
                            if (c.Code == 404)
                            {
                                Debug.LogErrorFormat("Could not load world {0} because it didn't exist.", pms[0].blueprintId);
                                ApiCache.Invalidate<ApiWorld>(pms[0].blueprintId);
                            }
                            else
                                Debug.LogErrorFormat("Could not load world {0} because {1}", pms[0].blueprintId, c.Error);
                        });
                    scene.apiWorld = world;
                }
       
 }


--


<OnGUISceneSettings>c__AnonStorey7:<>m__1(ApiContainer) (at Assets/VRCSDK/Dependencies/VRChat/Editor/ControlPanel/VRCSdkControlPanelBuilder.cs:862)
VRC.Core.APIResponseHandler:RetryRequest(Int32, HTTPRequest, HTTPResponse, ApiContainer, Int32, Boolean, String)
VRC.Core.APIResponseHandler:HandleReponse(Int32, HTTPRequest, HTTPResponse, ApiContainer, Int32, Boolean)
VRC.Core.<SendRequestInternal>c__AnonStoreyE:<>m__13(HTTPRequest, HTTPResponse)
VRC.Core.BestHTTP.HTTPRequest:CallCallback()
VRC.Core.BestHTTP.ConnectionBase:HandleCallback()
VRC.Core.BestHTTP.HTTPManager:OnUpdate()
VRC.Core.BestHTTP.HTTPUpdateDelegator:Update()
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

PipelineManager : blueprintId (???)Specify

2017 4. 28 f1

Unity asset store import > after > Play mode error - compiler Check for unsupported scripts 


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